
Good news: i finally got off of my butt and got the artwork for Chapter 5 for my action webcomic finished! Adding the shading and lettering is rolling through now, and there won’t be any breaks in posting for the next few weeks. well, at least none due to lack of art.
There is a greater issue I want some answers to, though: shading.
I want a cell-shaded look for my artwork on this action webcomic that is reminiscent of Saturday cartoons. The problem is that my understanding of light and shading is absolutely horrible. Yeah, I can easily shade simple shapes like cylinders and spheres and boxes and such, but human beings are NOT simple shapes, and I have a really hard time getting the shading and shadows right. Especially the cast shadows. and it’s more than just figuring the light source and going from there. oftentimes lots of complex shadows are created by the light source, and I’m at a loss on where they fall and how to render them. it’s also hard to find the shading and shadows when I’m using a simplified, cartoony style of rendering faces and backgrounds.
The frustrating thing is that I’m waaaay too deep into this story to change the rendering style, but I want to do a better job of the style I’m utilizing on this action webcomic now, but I really don’t know how.
If any of you guys have any resources I can use or any rendering tips for me, I’d appreciate it. I do all of my coloring in Photoshop.




