Things have slowed down a bit, but not too much. I just finished my final draft of G0dM0d3 and will be sending it off to my publisher soon. I’ve also started taking critiques on my next manuscript, Spades, in hopes of figuring out how to tighten that story up.
I’ve also decided on a few things related to G0dM0d3. First of all, I’m going to develop an umbrella website for all of my projects, and make G0dM0d3 a featured page on it. This will be a massive undertaking because i want to make sure I have EVERYTHING covered: all of my novels, current and future webcomics, a new blog, my board games, my graphics portfolio, all social networking, ad hosting…basically, everything except for my music. This will take a while for me to put together, but I’m taking a HTML5/CSS3 class just for that.
Which brings me to the second item. I’m going to work with my buddy Rich Garner at Streamline productions on developing a tie-in video game for G0dM0d3. Nothing written in stone yet. I need to decide if I want it in HTML5 or Flash, whether I want a side scroller or an RPG (or better yet, which would be the most time and cost effective to make), whether it should be a FB game and how to make the game profitable. Once I get all of that done, I plan to host the game on Nackadoo.com via my buddies at Grefuga Studios. but that’s for the future.
Oh, and I’m still planning to take that Seizure2 sabbatical once this chapter is finished. I’m still a complete blank on what happens in the second half of chapter 6 of this action webcomic. But have no fear, there will still be new posts. I’m currently drawing a brand new Weekend Heroes story which will help explain a bit why they are doing what they are doing in this story, and I plan on doing some more art for the Seizure trading card game soon. I also want to do some guest art for some of these webcomics I’ve been reviewing, so there’s that.